;redcode-lp ;name Snake Pit ;author David Moore ;assert MAXPROCESSES==8 && MAXLENGTH==200 ;strategy My warrior for the 2nd round is a vampire/stone combination. ;strategy I think it can be improved but the major features so far: ;strategy ;strategy * A 50%c vampire loop similar to Limb Rending Incisors ;strategy ;strategy * Trap is continuously rebuilt for complete protection ;strategy from a-field indirect bombing (a.k.a "antivamp") ;strategy ;strategy * A computer-generated stone which can maintain a decent bombing ;strategy pattern for over 80000 cycles by undergoing 7 mutations. ;strategy It makes an effective backup core-clear since it can hit over ;strategy 95% of the locations. sbd equ 4664 vc equ 4020 vamp add.f #-2-jb, jb mov @0, >jb mov ji, }jb jmp vamp, 0 for 3 dat 0,0 rof ji jmp #1, 1 for 4 dat 0,0 rof jb jmp trap-vc, vc for 1 dat 0,0 rof wait mov 1, trap jmp {0, }0 for 9 dat 0,0 rof mov @0, <-31 spl #0, 0 jmp -2, 0 trap jmp {0, }0 for 127 dat 0,0 rof boot spl 1, >2000 spl boot2, {2202 spl 1, }2404 jmp >0, vamp boot2 spl boot3, {2659 djn wait, #2 jmp vamp+1, {-1 boot3 mov 7968, 2727 add.f 1, -1 jmp -2, < 2726 end boot