From news-rocq!jussieu.fr!oleane.net!oleane!xfer13.netnews.com!netnews.com!newspeer1.nac.net!news.ttsg.com!jkw@koth.org Fri Oct 27 11:11:52 2000 Article: 11851 of rec.games.corewar Path: news-rocq!jussieu.fr!oleane.net!oleane!xfer13.netnews.com!netnews.com!newspeer1.nac.net!news.ttsg.com!jkw@koth.org From: jkw@koth.org Newsgroups: rec.games.corewar Subject: KOFACOTO Round 4 Rules Date: 26 Oct 2000 21:02:06 -0400 Organization: TTSG Lines: 138 Distribution: world Message-ID: <4.1.20001026174845.00a802c0@pop-server> Reply-To: jkw@koth.org NNTP-Posting-Host: odin.ttsg.com X-Trace: odin.ttsg.com 972608527 10205 216.231.111.29 (27 Oct 2000 01:02:07 GMT) X-Complaints-To: abuse@news.ttsg.com NNTP-Posting-Date: 27 Oct 2000 01:02:07 GMT Originator: corewar-l@koth.org X-Mailer: QUALCOMM Windows Eudora Pro Version 4.1 Xref: news-rocq rec.games.corewar:11851 The final preliminary round... Next week, the playoffs begin. THE CIA HAS BEEN TAKEN HOSTAGE BY JEDIMPS!! EEEP! :) That's right, soldier, Round 4 is a hostage situation. Your mission is to rescue the CIA (Anders Ivner's C I A stone) from the evil Jedimp army! Your redcode, CIA, and a modified version of Jedimp will compete together in a 3-way multiwarrior battle. --- If CIA dies, you get 0 pts. Ack the hostages died!! --- If you die, you get 0 pts. Hey, yer dead, you don't need pts where you're going. --- If everyone survives, you get 1 pt. Noooo!! You can't let those terrorists escape!! --- If you/CIA survive and Jedimp dies you get 10 pts. Ahhh... justice is served. To make it possible for me to calculate scores, I'm going to be running a series of 1 round battles in pmars, so forget about using pspace. (Not that it'd be useful to you anyway. Heh.) As always, submit entries to jkw@koth.org, with the subject line "KOFACOTO ROUND 4 ENTRY" please. Entries must be in by November 5th. -------- ;redcode-94 ;name Evil Jedimps ;author John K W ;strategy Jedimp for KOFACOTO Round 4 ;assert 1 org start d2 equ 1143;2667 TSTEP equ 3120;1751 bstep equ 2365;1819 ;2283 ;1997 boot equ 1700-(80+15)*4-1 start spl 1 spl 1 spl e4 spl 1 mov evol evoli: spl #d2, bstep-1 mov bomb, >2 add.f evoli, j j: jmp.f imp2-(d2+1), {-4+bstep bomb dat {1, {2 imp2 mov.i #d2, *0 for 75 dat 0,0 rof d equ 2667 e4: spl #d, bstep-1 add.f e4, 1 jmp.f imp-(d+1), {-4+bstep imp mov.i #d, *0 end -------- ;redcode-94 ;name C I A ;kill C I A ;author Anders Ivner ;assert (CORESIZE == 8000) ;strategy .5c bomber with intelligence bombs STEP equ 3119 A equ (c-1) BOFF equ 2500 SPYOFF equ STEP*1400 eye equ (A-SPYOFF) spy equ (A+SPYOFF) bomber equ (b0+BOFF) org boot bpt dat bomber-11,bomber bpt2 dat (spy+BOFF),0 boot mov b0, @bpt mov {boot, b0-13 mov @1, >b0-13 b0 djn.b -2, {b0-11 spy0 dat <-SPYOFF, <-SPYOFF i for MAXLENGTH-CURLINE spl #i*17, i*11 rof end